train-a-train
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Installation
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Workshop
API Reference
train-a-train
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Index
A
|
B
|
C
|
D
|
E
|
G
|
H
|
I
|
L
|
N
|
P
|
R
|
S
|
T
A
add_player() (game.Engine method)
B
bind_action() (game.Engine method)
C
change_position() (player.Player method)
check_collision() (game.Environment method)
D
DistanceSensor (class in player)
E
Engine (class in game)
Environment (class in game)
G
game (module)
get_absolute_angle() (player.DistanceSensor method)
get_best_player() (game.Engine method)
get_distance() (game.Environment method)
get_distance_matrix() (game.Environment method)
get_player() (game.Engine method)
get_position() (player.Player method)
get_scores() (game.Engine method)
get_worst_player() (game.Engine method)
H
HumanPlayer (class in player)
I
is_running() (game.Engine method)
L
location_to_pixel() (game.Environment static method)
N
NaiveAi (class in player)
P
parse_track() (game.Environment static method)
perceive() (player.DistanceSensor method)
plan() (player.HumanPlayer method)
(player.NaiveAi method)
(player.Player method)
play() (game.Engine method)
Player (class in player)
player (module)
R
ray_trace_to_wall() (game.Environment method)
remove_all_players() (game.Engine method)
S
sense() (player.HumanPlayer method)
(player.NaiveAi method)
(player.Player method)
set_position() (player.Player method)
T
translate() (game.Environment static method)