train-a-train
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train-a-train
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Index

A | B | C | D | E | G | H | I | L | N | P | R | S | T

A

  • add_player() (game.Engine method)

B

  • bind_action() (game.Engine method)

C

  • change_position() (player.Player method)
  • check_collision() (game.Environment method)

D

  • DistanceSensor (class in player)

E

  • Engine (class in game)
  • Environment (class in game)

G

  • game (module)
  • get_absolute_angle() (player.DistanceSensor method)
  • get_best_player() (game.Engine method)
  • get_distance() (game.Environment method)
  • get_distance_matrix() (game.Environment method)
  • get_player() (game.Engine method)
  • get_position() (player.Player method)
  • get_scores() (game.Engine method)
  • get_worst_player() (game.Engine method)

H

  • HumanPlayer (class in player)

I

  • is_running() (game.Engine method)

L

  • location_to_pixel() (game.Environment static method)

N

  • NaiveAi (class in player)

P

  • parse_track() (game.Environment static method)
  • perceive() (player.DistanceSensor method)
  • plan() (player.HumanPlayer method)
    • (player.NaiveAi method)
    • (player.Player method)
  • play() (game.Engine method)
  • Player (class in player)
  • player (module)

R

  • ray_trace_to_wall() (game.Environment method)
  • remove_all_players() (game.Engine method)

S

  • sense() (player.HumanPlayer method)
    • (player.NaiveAi method)
    • (player.Player method)
  • set_position() (player.Player method)

T

  • translate() (game.Environment static method)

© Copyright 2019, Laurens Koppenol Revision c73085c4.

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